Fighters accrue Tournament points on a ladder across a recurring cycle, mirroring the Grand Olympiad. At each crowning the strongest fighter of every class becomes that class's Dark Hero, carrying a visible distinction until the next cycle decides otherwise; every crowning is recorded permanently.

Battle Formats

Three ranked formats: 1 vs 1, 1 vs 1 Class, and 3 vs 3 Team.

Scoring

Points transfer from the loser to the winner. A draw is penalized a fifth of your own points and a default a third, capped at 10.

Rewards

Tournament Tokens for match winners, per format, plus settlement rewards at each cycle's close.

Dark Hero

Each week the strongest eligible fighter of every class is crowned that class's Dark Hero.

Fair-Play Binding

Participation is bound per computer, with a limited number of characters per cycle.

How it works

  • Three battle formats: 1 vs 1, 1 vs 1 Class (same class on both sides), and 3 vs 3 Team.
  • Transfer-based scoring: points move from the loser to the winner, so every ranked match has real stakes. Draws and defaults transfer nothing - they are penalized instead: a draw costs each fighter a fifth of their own points and a default a third, both capped at 10.
  • Winners are paid: Tournament Tokens go to match winners, per format, with settlement rewards at each cycle's close. Tokens are spent at the tournament exchange shops.
  • Weekly per-class crowning: each week the strongest eligible fighter of every class is crowned that class's Dark Hero.
  • Fair-play binding: participation is bound per computer, with a limited number of characters per cycle, so one player cannot flood the ladder.

The Tournament Manager in game carries the full rulebook - formats, entry requirements, schedule, scoring, and rewards - plus your own record, the rankings, the public match history, and every past crowning. Those pages always show the current numbers.

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