Summary
- Level
- 18 and above
- Category
- One-time one_time
- Repeatable
- No
- Steps
- 13
Starts At
Parina Gludin Castle Town -80430, 150694, -3040
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard! from the quest journal
Requirements
- Level
- 18 and above
- Class
- MAGE
Human Mystic from the quest journal
Step by Step (13)
-
1 Talk
Talk to Flame Salamander (Gludio Castle Town).
In Search of the Spirit of Flame The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander. Target: Flame Salamander from the quest journal
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2 Defeat
Hunt Ratman Warrior (Gludio Castle Town).
Key of Flame The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame. Target: The Entrance to the Ruins of Agony from the quest journal
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3 Deliver
Bring Map of Luster to Flame Salamander (Gludio Castle Town).
Return to the Flame Salamander You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony. Target: Flame Salamander from the quest journal
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4 Deliver
Bring Flame Earring to Wind Sylph (Gludin Castle Town).
In Search of Wind Sylph Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands. Target: Wind Sylph from the quest journal
-
5 Talk
Talk to Wasteland Lizardman (Gludin Castle Town).
Silence the Noise of Lizardman The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise. Target: Lizardman of the Wastelands from the quest journal
-
6 Deliver
Bring Broken Bronze Mirror to Wind Sylph (Gludin Castle Town).
Return to Wind Sylph Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph. Target: Wind Sylph from the quest journal
-
7 Deliver
Bring Wind Bangle to Water Undine (Gludio Castle Town).
In Search of Water Undine Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake. Target: Water Undine from the quest journal
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8 Collect
Hunt Water Seer (Gludio Castle Town) and collect 2 x Sparkle Pebble or Rama's Diary.
Destroy Water Seer The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles. Target: Water Seer from the quest journal
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9 Deliver
Bring Rama's Diary to Water Undine (Gludio Castle Town).
Return to Undine Take the two sparkling pebbles you have obtained to the Water Undine across the lake. Target: Water Undine from the quest journal
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10 Deliver
Bring Water Necklace to Earth Snake (Gludio Castle Town).
In Search of Earth Snake The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony. Target: Earth Snake from the quest journal
-
11 Defeat
Hunt Red Bear (Gludin Castle Town).
In Search of Red Soil The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill. Target: Fellmere Harvesting Grounds from the quest journal
-
12 Deliver
Bring Rusty Coin to Earth Snake (Gludio Castle Town).
Let's Return to the Earth Snake Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth. Target: Earth Snake from the quest journal
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13 Complete
Return to Parina (Gludin Castle Town) to complete the quest.
Path of the Human Wizard You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard. Target: Parina from the quest journal
These steps were derived from the server's own quest script.
Quest Items
Map of Luster, Key of Flame, Flame Earring, Broken Bronze Mirror, Wind Feather, Wind Bangle, Rama's Diary, Sparkle Pebble, Water Necklace, Rusty Coin, Red Soil, Earth Ring
Quest Drops
- Key of Flame 80% chance
- Sparkle Pebble 80% chance
Rewards
- Experience
- 591,724
- SP
- 36,548
- Adena
- 163,800
Items
The reward depends on the choice made at the end of the quest; the values above are what the server script grants on its branches.
The adena reward is multiplied by the server's quest reward rate.
exp/sp differ between branches (level or class): the largest pair is shown, every pair is listed
Completed With
Parina Gludin Castle Town
Last Updated Server 4 September 2026 at 6:34 AM UTC−4Local Quest registry 1.0.0-f158 539 quests in the registry
Source: the server's own quest registry, quests/Q00404_PathOfTheHumanWizard/Q00404_PathOfTheHumanWizard.java.