Details
- Type
- Monster
- Race
- Divine DIVINE
- Sex
- Male MALE
- Level
- 78
- Aggressive
- No
- Aggro Range
- 800
- Clan Help Range
- 400
Vitals & Base Stats
- HP
- 2,803
- MP
- 1,607
- HP Regen
- 8.5
- MP Regen
- 3
- CON
- 43
- DEX
- 30
- INT
- 21
- MEN
- 20
- STR
- 40
- WIT
- 20
Combat
- P. Atk.
- 856
- M. Atk.
- 584
- Critical
- 1
- Accuracy
- 9
- Atk. Spd.
- 253
- Attack Range
- 40
- Random Damage
- 50
- Attack Type
- Blunt
- P. Def.
- 333
- M. Def.
- 222
- Walk Speed
- 50
- Run Speed
- 180
Attribute Defense
- dark
- -83
- earth
- 20
- fire
- 20
- holy
- 53
- water
- 20
- wind
- 20
Rewards
- Experience
- 31,733
- SP
- 3,473
Skills
- NPC Clan Might Lv. 3
- Sleep Lv. 8
- NPC Heal Lv. 8
- NPC Cancel Magic Lv. 8
- Silence Lv. 8
- Resist Sleep Attacks Lv. 5
- HP Increase (12x) Lv. 12
- MP Increase (12x) Lv. 1
- Ultra Strong P. Atk. Lv. 13
- Ultra Strong M. Atk. Lv. 13
- Ultra Strong P. Def. Lv. 9
- Ultra Strong M. Def. Lv. 9
- Heavy Armor Type Lv. 2
- Crossbow Lv. 5
- Undead Lv. 8
Drops (11)
A spoil entry needs the Spoil skill. 3 spoil entries.
Chances and quantities shown with the server's drop rates applied: monster drops ×1 chance, ×1 amount; Raid and Grand Bosses ×1 / ×1; spoil ×1 / ×1; herbs ×0 / ×1 (herbs do not drop on this server); Adena ×1 / ×2. Premium and party bonuses are not included.
| Icon | Item | Quantity | Chance | Kind |
|---|---|---|---|---|
| Green Seal Stone | 666-1,336 | 70% | Drop | |
| Red Seal Stone | 12-24 | 70% | Drop | |
| Life Stone - Level 76 | 1 | 0.2581% | Drop | |
| Mid-Grade Life Stone - Level 76 | 1 | 0.0645% | Drop | |
| High-Grade Life Stone - Level 76 | 1 | 0.0064% | Drop | |
| Sealed Dark Crystal Gaiters | 1 | 0.0046% | Drop | |
| Sealed Dark Crystal breastplate | 1 | 0.0029% | Drop | |
| Sealed Tallum Plate Armor | 1 | 0.0018% | Drop | |
| Stone of Purity | 1 | 55.92% | Spoil | |
| Sealed Robe of Nightmare Fabric | 1 | 3.78% | Spoil | |
| Sealed Majestic Leather Armor Fabric | 1 | 3.76% | Spoil |
Spawn Areas (4)
Where the server's spawn files place this NPC: the region, the hunting area, how many spawn there, and the respawn delay in seconds.
Source: the server's NPC data, stats/npcs/21200-21299.xml, and its spawn files.