Browse every playable class, see how each one advances, and read its requirements and skills without leaving the page. The hierarchy, levels, roles and skills are read from this server's own data.
Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault
Active · Learned from the class trainer
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
37 learnable levels
Skill level
Character level
Skill Lv. 4
Character Lv. 40
Skill Lv. 5
Character Lv. 40
Skill Lv. 6
Character Lv. 40
Skill Lv. 7
Character Lv. 43
Skill Lv. 8
Character Lv. 43
Skill Lv. 9
Character Lv. 43
Skill Lv. 10
Character Lv. 46
Skill Lv. 11
Character Lv. 46
Skill Lv. 12
Character Lv. 46
Skill Lv. 13
Character Lv. 49
Skill Lv. 14
Character Lv. 49
Skill Lv. 15
Character Lv. 49
Skill Lv. 16
Character Lv. 52
Skill Lv. 17
Character Lv. 52
Skill Lv. 18
Character Lv. 52
Skill Lv. 19
Character Lv. 55
Skill Lv. 20
Character Lv. 55
Skill Lv. 21
Character Lv. 55
Skill Lv. 22
Character Lv. 58
Skill Lv. 23
Character Lv. 58
Skill Lv. 24
Character Lv. 58
Skill Lv. 25
Character Lv. 60
Skill Lv. 26
Character Lv. 60
Skill Lv. 27
Character Lv. 62
Skill Lv. 28
Character Lv. 62
Skill Lv. 29
Character Lv. 64
Skill Lv. 30
Character Lv. 64
Skill Lv. 31
Character Lv. 66
Skill Lv. 32
Character Lv. 66
Skill Lv. 33
Character Lv. 68
Skill Lv. 34
Character Lv. 68
Skill Lv. 35
Character Lv. 70
Skill Lv. 36
Character Lv. 70
Skill Lv. 37
Character Lv. 72
Skill Lv. 38
Character Lv. 72
Skill Lv. 39
Character Lv. 74
Skill Lv. 40
Character Lv. 74
7 enchant routes
Open a route to read the server's own effect text at every one of its levels.
Route
Type
Levels
▸Power
Increases Power
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3225 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+2
Supplements the user's P. Atk. with 3254 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+3
Supplements the user's P. Atk. with 3283 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+4
Supplements the user's P. Atk. with 3312 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+5
Supplements the user's P. Atk. with 3340 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+6
Supplements the user's P. Atk. with 3369 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+7
Supplements the user's P. Atk. with 3398 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+8
Supplements the user's P. Atk. with 3427 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+9
Supplements the user's P. Atk. with 3456 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+10
Supplements the user's P. Atk. with 3484 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+11
Supplements the user's P. Atk. with 3513 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+12
Supplements the user's P. Atk. with 3542 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+13
Supplements the user's P. Atk. with 3571 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+14
Supplements the user's P. Atk. with 3600 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+15
Supplements the user's P. Atk. with 3628 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+16
Supplements the user's P. Atk. with 3657 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+17
Supplements the user's P. Atk. with 3686 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+18
Supplements the user's P. Atk. with 3715 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+19
Supplements the user's P. Atk. with 3744 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+20
Supplements the user's P. Atk. with 3772 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+21
Supplements the user's P. Atk. with 3801 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+22
Supplements the user's P. Atk. with 3830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+23
Supplements the user's P. Atk. with 3859 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+24
Supplements the user's P. Atk. with 3888 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+25
Supplements the user's P. Atk. with 3916 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+26
Supplements the user's P. Atk. with 3945 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+27
Supplements the user's P. Atk. with 3974 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+28
Supplements the user's P. Atk. with 4003 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+29
Supplements the user's P. Atk. with 4032 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
+30
Supplements the user's P. Atk. with 4061 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Showing 3 of 30 levels.
▸Cost
Decreases MP consumption
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Showing 3 of 30 levels.
▸Fire Attack
Increases Fire damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 1.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 3.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 5.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 6.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 8.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 10.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 11.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 13.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 15.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 16.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 18.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 20.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 21.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 23.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 25.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 26.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 28.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 30.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 31.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 33.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 35.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 36.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 38.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 40.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 41.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 43.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 45.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 46.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 48.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.
Showing 3 of 30 levels.
▸Water Attack
Increases Water damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 1.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 3.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 5.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 6.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 8.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 10.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 11.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 13.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 15.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 16.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 18.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 20.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 21.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 23.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 25.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 26.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 28.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 30.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 31.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 33.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 35.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 36.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 38.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 40.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 41.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 43.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 45.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 46.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 48.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 50.
Showing 3 of 30 levels.
▸Wind Attack
Increases Wind damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 1.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 3.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 5.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 6.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 8.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 10.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 11.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 13.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 15.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 16.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 18.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 20.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 21.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 23.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 25.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 26.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 28.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 30.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 31.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 33.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 35.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 36.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 38.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 40.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 41.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 43.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 45.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 46.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 48.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 50.
Showing 3 of 30 levels.
▸Earth Attack
Increases Earth damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 1.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 3.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 5.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 6.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 8.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 10.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 11.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 13.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 15.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 16.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 18.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 20.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 21.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 23.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 25.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 26.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 28.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 30.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 31.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 33.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 35.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 36.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 38.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 40.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 41.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 43.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 45.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 46.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 48.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 50.
Showing 3 of 30 levels.
▸Duel
Increases Power during PvP
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3251.
+2
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3307.
+3
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3363.
+4
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3419.
+5
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3475.
+6
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3531.
+7
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3587.
+8
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3642.
+9
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3698.
+10
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3754.
+11
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3810.
+12
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3866.
+13
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3922.
+14
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3978.
+15
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4034.
+16
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4089.
+17
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4145.
+18
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4201.
+19
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4257.
+20
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4313.
+21
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4369.
+22
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4425.
+23
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4480.
+24
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4536.
+25
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4592.
+26
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4648.
+27
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4704.
+28
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4760.
+29
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4816.
+30
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4872.
Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Becomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 5 minutes. Requires a hand-to-hand weapon.
Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 4580.
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon.
User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon.
Becomes possessed by a Hawk's soul. For 5 minutes, when using a hand-to-hand combat weapon, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Requires a hand-to-hand combat weapon.
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 1 stage of energy can be absorbed.