Browse every playable class, see how each one advances, and read its requirements and skills without leaving the page. The hierarchy, levels, roles and skills are read from this server's own data.
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Double Sonic Slash
Active · Learned from the class trainer
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
31 learnable levels
Skill level
Character level
Skill Lv. 1
Character Lv. 49
Skill Lv. 2
Character Lv. 49
Skill Lv. 3
Character Lv. 49
Skill Lv. 4
Character Lv. 49
Skill Lv. 5
Character Lv. 49
Skill Lv. 6
Character Lv. 49
Skill Lv. 7
Character Lv. 52
Skill Lv. 8
Character Lv. 52
Skill Lv. 9
Character Lv. 52
Skill Lv. 10
Character Lv. 55
Skill Lv. 11
Character Lv. 55
Skill Lv. 12
Character Lv. 55
Skill Lv. 13
Character Lv. 58
Skill Lv. 14
Character Lv. 58
Skill Lv. 15
Character Lv. 58
Skill Lv. 16
Character Lv. 60
Skill Lv. 17
Character Lv. 60
Skill Lv. 18
Character Lv. 62
Skill Lv. 19
Character Lv. 62
Skill Lv. 20
Character Lv. 64
Skill Lv. 21
Character Lv. 64
Skill Lv. 22
Character Lv. 66
Skill Lv. 23
Character Lv. 66
Skill Lv. 24
Character Lv. 68
Skill Lv. 25
Character Lv. 68
Skill Lv. 26
Character Lv. 70
Skill Lv. 27
Character Lv. 70
Skill Lv. 28
Character Lv. 72
Skill Lv. 29
Character Lv. 72
Skill Lv. 30
Character Lv. 74
Skill Lv. 31
Character Lv. 74
7 enchant routes
Open a route to read the server's own effect text at every one of its levels.
Route
Type
Levels
▸Power
Increases Power
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3225, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+2
Supplements the user's P. Atk. with Power 3254, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+3
Supplements the user's P. Atk. with Power 3283, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+4
Supplements the user's P. Atk. with Power 3312, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+5
Supplements the user's P. Atk. with Power 3340, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+6
Supplements the user's P. Atk. with Power 3369, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+7
Supplements the user's P. Atk. with Power 3398, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+8
Supplements the user's P. Atk. with Power 3427, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+9
Supplements the user's P. Atk. with Power 3456, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+10
Supplements the user's P. Atk. with Power 3484, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+11
Supplements the user's P. Atk. with Power 3513, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+12
Supplements the user's P. Atk. with Power 3542, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+13
Supplements the user's P. Atk. with Power 3571, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+14
Supplements the user's P. Atk. with Power 3600, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+15
Supplements the user's P. Atk. with Power 3628, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+16
Supplements the user's P. Atk. with Power 3657, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+17
Supplements the user's P. Atk. with Power 3686, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+18
Supplements the user's P. Atk. with Power 3715, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+19
Supplements the user's P. Atk. with Power 3744, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+20
Supplements the user's P. Atk. with Power 3772, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+21
Supplements the user's P. Atk. with Power 3801, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+22
Supplements the user's P. Atk. with Power 3830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+23
Supplements the user's P. Atk. with Power 3859, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+24
Supplements the user's P. Atk. with Power 3888, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+25
Supplements the user's P. Atk. with Power 3916, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+26
Supplements the user's P. Atk. with Power 3945, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+27
Supplements the user's P. Atk. with Power 3974, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+28
Supplements the user's P. Atk. with Power 4003, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+29
Supplements the user's P. Atk. with Power 4032, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
+30
Supplements the user's P. Atk. with Power 4061, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Showing 3 of 30 levels.
▸Cost
Decreases MP consumption
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
Showing 3 of 30 levels.
▸Fire Attack
Increases Fire damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 1.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 3.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 5.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 6.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 8.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 10.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 11.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 13.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 15.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 16.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 18.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 20.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 21.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 23.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 25.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 26.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 28.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 30.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 31.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 33.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 35.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 36.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 38.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 40.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 41.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 43.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 45.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 46.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 48.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 50.
Showing 3 of 30 levels.
▸Water Attack
Increases Water damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 1.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 3.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 5.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 6.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 8.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 10.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 11.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 13.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 15.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 16.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 18.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 20.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 21.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 23.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 25.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 26.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 28.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 30.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 31.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 33.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 35.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 36.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 38.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 40.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 41.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 43.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 45.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 46.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 48.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 50.
Showing 3 of 30 levels.
▸Wind Attack
Increases Wind damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 1.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 3.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 5.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 6.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 8.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 10.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 11.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 13.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 15.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 16.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 18.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 20.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 21.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 23.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 25.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 26.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 28.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 30.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 31.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 33.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 35.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 36.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 38.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 40.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 41.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 43.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 45.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 46.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 48.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 50.
Showing 3 of 30 levels.
▸Earth Attack
Increases Earth damage
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 1.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 3.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 5.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 6.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 8.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 10.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 11.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 13.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 15.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 16.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 18.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 20.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 21.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 23.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 25.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 26.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 28.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 30.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 31.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 33.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 35.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 36.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 38.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 40.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 41.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 43.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 45.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 46.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 48.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 50.
Showing 3 of 30 levels.
▸Duel
Attacks with 3252 Power during PvP
+1 to +30
Enchant level
Effect
+1
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3252 Power during PvP.
+2
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3308 Power during PvP.
+3
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3364 Power during PvP.
+4
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3420 Power during PvP.
+5
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3476 Power during PvP.
+6
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3532 Power during PvP.
+7
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3587 Power during PvP.
+8
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3643 Power during PvP.
+9
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3699 Power during PvP.
+10
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3755 Power during PvP.
+11
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3811 Power during PvP.
+12
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3867 Power during PvP.
+13
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3923 Power during PvP.
+14
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3979 Power during PvP.
+15
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4034 Power during PvP.
+16
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4090 Power during PvP.
+17
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4146 Power during PvP.
+18
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4202 Power during PvP.
+19
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4258 Power during PvP.
+20
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4314 Power during PvP.
+21
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4370 Power during PvP.
+22
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4426 Power during PvP.
+23
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4481 Power during PvP.
+24
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4537 Power during PvP.
+25
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4593 Power during PvP.
+26
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4649 Power during PvP.
+27
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4705 Power during PvP.
+28
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4761 Power during PvP.
+29
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4817 Power during PvP.
+30
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4872 Power during PvP.
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed.